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Primary Curriculum Links


Level 1 - Science

Energy and Change: Energy sources and receivers

Engage in activities involving various energy sources (playing with a see-saw, riding on a bus, using an electric toaster).

Make Tracks
Life and Living: Structure and Function

1.8 Identifies observable personal features and those of other familiar living things.

List external parts of the human body (head, eyes, forearm, skin, nails).

Head Spin

Freaky Facts
Working Scientifically: Conducting Investigations

1.14 Carries out instructions and procedures involving a small number of steps.

Assemble a simple structure, such as a tower, involving a sequence of two or three steps.

Make Tracks

Level 1 - Mathematics

Number: Number patterns

1.12 Copies, continues and invents repeating and counting patterns and uses numbers to represent their patterns.

Copy and continue repeating patterns.

Cha Cha
Measurement: Choosing units

1.18 Understands everyday comparative language associated with length, mass and capacity.

Choose the heavier of two different objects by hefting and find objects heavier than, lighter than, about the same as a given object.

Piggy in the Middle
Measurement: Estimating

1.20 Makes non-numerical estimates of size involving everyday movements and actions.

Use appropriately everyday language of approximation.

Piggy in the Middle
Chance and data: Understanding, estimating and measuring chance variation
1.23 Shows some recognition of the element of chance in familiar daily activities. Fortune Teller

Level 1 - Health & Physical Education

Human Development

1.2 Discusses feelings about and attitudes to the body.

Describe different types of emotions or feelings about the body.

Freaky Facts
Human Movement

1.4 Combines movement with the use of objects by playing with and sharing equipment.

Roll, chase and collect a ball.

Stacks of Fun

Rebound

In It to Win It
Physical Activity and the Community

1.6 Recognises and takes part in children's games and activities and describes places where children play.

Contribute to a list of activities they like or do not like to play and watch and suggest some reasons for their preferences.

Whole exhibition
Human Relations

1.13 Demonstrates skills that enhance relationships, group performance and community living.

Work with others to achieve a group goal.

Make Tracks

Level 2 - Science

Energy and Change: Transferring energy

2.5 Describes properties of light, sound, heating and movement.

Investigate ways sound and light travel through and are reflected by materials.

Make a table or predictions about what happens when objects of different weight collide and check the predictions.

Morphin' Mirrors

Stacks of Fun
Working Scientifically: Conducting investigations

2.14 Conducts simple tests and describes observations.

Conduct a test to answer questions, such as whether a marble or toy car will roll farther down a slope.

Make Tracks

Level 2 - Mathematics

Space: Visualising, analysing and representing movements and transformations

2.10 Generates patterns and follows rules based on the simple repetition and movement of things.

Repeat shapes which are exactly the same in some recognisable pattern for decorative purposes.

Cha Cha

Cover Up
Measurement: Estimating

2.20 Estimates the order of things by length, area, mass and capacity and makes numerical estimates of length using a unit that can be seen.

Attend to the right attribute when judging which of two things is bigger.

Cover Up

Piggy in the Middle
Chance and data: Understanding, estimating and measuring chance variation
2.23 Distinguishes possible from impossible events, and describes familiar and easily understood events as more likely or less likely to happen. Fortune Teller

Level 2 - Health & Physical Education

Human Development

2.1 Compares similarities and differences between people at different stages of life.

Recognise that people they know are at different stages of development.

Describe how people share many characteristics yet are unique.

Freaky Facts

Wacky Wire
Human Movement

2.4 Demonstrates basic motor skills with equipment in creative play and games.

Throw a small ball underarm towards a target (a bucket, wall target, hoop).

Throw overarm a small ball to a wall, target or partner, using high and low pathways.

Catch a large ball travelling along the ground or through the air with two hands.

Curve Ball

In It to Win It

Rebound

Stacks of Fun

Wacky Wire
Physical Activity and the Community

2.6 Describes physical activities people choose for recreation and identifies some reasons for their choices.

Describe their reactions to watching and participating in physical activity and recreational activities.

Free Fall

Track Attack

Level 3 - Science

Energy and Change: Transferring Energy

3.5 Designs and describes ways of enabling or impeding the transfer of energy.

Design a system of mirrors and lenses to direct light to a particular place.

Morphin' Mirrors
Energy and Change: Energy sources and receivers

3.6 Identifies the chain of sources and receivers of energy within systems.

Check predictions of how a toy or household appliance works by dismantling it and identifying the sequence of energy transfers.

Make Tracks

Stacks of Fun
Life and Living: Structure and function

3.8 Identifies external and internal features of living things that work together to form systems with particular functions.

Identify systems in the human body, such as the skeletal system, and their major parts.

Head Spin

Level 3 - Mathematics

Number: Mental computation
3.15 Estimates and calculates mentally, including adding (sum to 100) and subtracting two digit numbers and multiplying numbers to 10.  
Measurement: Choosing Units

3.18 Selects suitable and uniform things to use as units when measuring and a common unit to compare two things.

Refer to gaps and overlaps in explaining differences in the number of units taken to cover an object.

Understand that units are needed when direct comparison is not possible or we wish to know/quantify 'how big' or 'how much bigger'.

Cover Up

Piggy in the Middle
Chance and Data: Understanding, estimating and measuring chance variation
3.23 Distinguishes certain from uncertain things, describes familiar easily understood events as having equal chance of happening or being more or less likely. Fortune Teller

Level 3 - Health & Physical Education

Human Movement
3.3 Demonstrates control in performing sequences of simple movement patterns. Wacky Wire
Human Movement

3.4 Applies motor skills with equipment in skill drill activities and minor games.

Throw a ball to stationary and moving partners.

Explain how their level of skill can influence their participation in physical activities.

Curve Ball

Stacks of Fun